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Monday, March 31, 2008 - 06:20 PM

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Awareness ResearchMIT Press Journals has recently published (under Creative Commons Attribution-Noncommercial-No Derivative Works Unported 3.0 license) a series on Digital Media & Learning, definitely worth examining "...the effect of digital media tools on how people learn, network, communicate, and play, and how growing up with these tools may affect peoples sense of self, how they express themselves, and their ability to learn, exercise judgment, and think systematically..."

See: ”Read open access” — complete creative commons'd and free editions . . .

Digital Youth, Innovation, and the Unexpected Digital Youth, Innovation, & the Unexpected
(cc) Edited by Tara McPherson, Associate Professor, School of Cinematic Arts, University of Southern California.
How emergent practices and developments in young people's digital media can result in technological innovation or lead to unintended learning experiences and unanticipated social encounters.

Youth, Identity, & Digital Media Youth, Identity, & Digital Media
(cc) Edited by David Buckingham, Professor, Institute of Education, London University.
Contributors discuss how growing up in a world saturated with digital media affects the development of young people's individual and social identities.

Civic Life Online Civic Life Online : Learning How Digital Media Can Engage Youth
(cc) Edited by W. Lance Bennett, Professor, Communication & Political Science, University of Washington.
The relationship of participation in online communities to civic and political engagement.


Digital Media, Youth, and Credibility Digital Media, Youth, & Credibility
(cc) Edited by Miriam J. Metzger and Andrew J. Flanagin, Associate Professors, Department of Communication, UCSB.
The difficulties in determining the quality of information on the Internet--in particular, the implications of wide access and questionable credibility for youth and learning.


The Ecology of Games The Ecology of Games : Connecting Youth, Games, & Learning
(cc) Edited by Katie Salen, Director, Graduate Studies in Design and Technology, Parsons School of Design.
An exploration of games as systems in which young people participate as gamers, producers, and learners.


Learning Race and Ethnicity Learning Race and Ethnicity : Youth & Digital Media
(cc) Edited by Anna Everett, Professor, Film Studies, UCSB.
An exploration of how issues of race and ethnicity play out in a digital media landscape.

---

Separately...
keep this re-published downloadable freebook via MIT Press as a resource on perspectives and F/OSS opinions...
Note: this book is ©, not CreativeCommons'd.
Perspectives on Free and Open Source Software Perspectives on Free and Open Source Software
Forward: Michael A. Cusumano, Distinquished Professor, MIT Sloan School of Management
Editors: Joseph Feller, Lecturer, Business Information Systems, University College Cork, Ireland,
Brian Fitzgerald, Frederick A. Krehbiel II Chair, Innovation in Global Business & Technology, Department of Computer Science and Information Systems, University of Limerick, Ireland,
Scott A. Hissam, Senior Member, Technical Staff, Software Engineering Institute, Carnegie Mellon University, and
Karim R. Lakhani, Assistant Professor, Technology and Operations Management Unit, Harvard Business School.
Epilogue: Clay Shirky, Adjunct Professor, Interactive Telecommunications Program, New York University



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