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Monday, July 31, 2006 - 02:44 AM

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Creative StimulusElephants Dream is the world’s FIRST OPEN MOVIE, made entirely with open source 3D modeling, animation, rendering, post-production, interactive creation and playback software (Blender.org). Available in all major operating systems under the GNU General Public License.

AND ... All the production files are freely available to use
however you please, under a Creative Commons license.
HAvE FuN!!!!!
From the website: " ‘Elephants Dream’ is the result of almost a year of work, a project initiated and coordinated by the Blender Foundation. Six people from the Blender user/development community were selected to come over to Amsterdam to work together on an animated short movie, utilizing Open Source tools only.

‘Elephants Dream’ is the result of almost a year of work, a project initiated and coordinated by the Blender Foundation. Six people from the Blender user/development community were selected to come over to Amsterdam to work together on an animated short movie, utilizing Open Source tools only.

Files & Formats
• AVI, MPEG4 / AC3 5.1 Surround
• QuickTime, H.264 / AAC Stereo
• Disk Images & Documentary

Music & Images

Motivation

With Blender originating as an in-house creation tool, the day-to-day feedback and interaction of both developing and using the software was one of its most outstanding features.

In the past 2.5 years of open source development, it was especially this uniqueness of Blender that has proven to be difficult to organize and maintain. The Blender Foundation itself has no intention to grow or expand into a company or studio; such a development would conflict with the public benefit goals. Instead, the Foundation aims at endorsing and supporting activities within (educational) institutes, universities and companies.

It is our conviction that establishing - content targeted - incidental, independent and temporal projects will be a strong boost for open source development strategies in general. Daily interaction of artists and developers can not only result in proof of concepts, but also in research of innovative solutions for the whole range of tools artists can deploy.

By keeping such projects content focused and temporal, it also is possible for a wide range of currently active volunteers to participate. Not many people are in a position to give up a career (study, job) to become full-time employed on the projects of their interest. But there are many active volunteers prepared and motivated to do this incidentally for shorter time spans.

Whilst Project Orange’s prime target is to create an outstanding movie short, the secondary goal is to research efficient ways to increase quality of Open Source projects in general."


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